YOYO HERO Title Screen Mockup | Mariel Rodriguez
Logo | Hanna Cha
Final Fall Project from Brown-RISD Game Developers - our biggest and most sucessful game to date! Coming right out of our introductory fall project with all the new members having just being introduced to the game-making process, BRGD set its sights on making a fast-past side scroller, a type of game we had never attempted before. The whole group decided early on that a hookshot mechanic was exciting and thus the art team set to work to form an aesthetic around it. 
Character and Game Mechanic Concept | Sam Streed
We went through several ideas - a host of mailmen delivering mail at record times, ninjas, cars with magnets attached, but the most inspiring idea came from Sam's drawings of kids yoyo-ing their way through an urban environment.
Environment Concepts | Hayden Sherman and Grant McFaddin
Character Concepts | Sylivia Bi, Julia I, and Karen Ko
Grappable Enviornment Concepts | Christina Qi
I'd like to thank pizza for this part, I don't know how we would've gotten through it without pizza.
Building Assets | RebeccaTurbee
Buildings and Interchangeable Parts | Wenley Shen
Scrolling Background | Grant McFaddin
Atmosphere Pass | Mariel Rodriguez
Building Assets and Billboard | Katherine Wang
Watertower and Fire Escape Grappables | Rebecca Turbee
Grappable Assets | Jessica Song
Clothesline Grappables and Balcony | Michelle Zhuang
Flower Boxes | Michelle Zhuang and Mariel Rodriguez
Crane and Spikes | Hanna Cha
Sprite Animation Templates | Sam Streed and Mariel Rodriguez
To keep the character animation consistent among the four main characters, scale templates were made of each action.
Blue Character | Sylvia Bi
Yellow Character | Peggy Shi
Red Character | Sam Streed
Green Character | Julia I
Character Sprite Assist | Mariel Rodriguez and Hanna Cha
Hazard objects | Kevin Hong, Mariel Rodriguez, and Jessica Song respectively
Collectible Foods| Hanna Cha, Mariel Rodriguez, Michelle Zhuang
all together now
Back to Top